Wyrm field guide

Learn the line before you enter.

Steer with intent, spend length with care, and keep your head away from every body. Then take first place for 30 seconds.

00 · DAILY ARENA

Start from the same field.

The Daily Arena uses one starting field for each UTC day. Practice mode still creates a new field for every run.

  • Play the Daily Arena when you want a result to compare.
  • Your best length keeps one place on the daily board.
  • Use the result challenge to send the same field to a friend.
01 · CONTROLS

Point where you want to go.

Your dragon turns toward the pointer. The turn has weight, so plan the next line before a rival closes the space.

Move

Mouse

Move the pointer to steer.

Hold

Boost

Hold the left mouse button, Space, or Shift. Boost uses length.

E / Q

Ability

Press E or Q. A right click also uses the selected ability.

Touch

Phone

Drag one finger to steer. Add a second finger to boost. Tap the ability control to use it.

02 · GROW

Collect pearls. Protect the head.

Pearls add length. A defeated dragon drops more valuable pearls. Boost spends length, so stop boosting before your reserve becomes small.

Your head + any body = your run ends.

Your body can cross another body. Use this rule to place a safe barrier across a rival path.

  • Approach a pearl trail from the side. This leaves an escape line.
  • Do not follow a long dragon head. It can turn across your path.
  • Use your body to control space. Do not chase a head without a cut-off line.
03 · ABILITIES

Choose one second move.

Dash is available from the start. Coins from runs unlock the other choices. An ability changes position or pickup range, but it does not cause a direct defeat.

  • 💨Dash
    6 seconds
    Use a short speed burst without a length cost.
  • 🛑Brake
    9 seconds
    Stop almost fully and make a tight turn.
  • 🧲Magnet
    12 seconds
    Increase your pearl pickup range for five seconds.
  • 🎭Decoy
    14 seconds
    Drop a false head that draws nearby hunters.
  • 👻Phase
    22 seconds
    Pass through bodies for a short time.
04 · EVENTS

Read the warning before the field moves.

Each event shows a warning before it starts. Rivals react to the same event, so the warning gives you a real choice.

  • ✨ Golden Rush: A dense pearl group appears. Expect many crossing paths.
  • 🎯 Bounty: The current leader becomes the target. A leader defeat pays double.
  • 🌘 Closing In: The arena becomes smaller, then returns to its normal size.
05 · THE CROWN

Hold first place for 30 seconds.

The crown timer starts when your dragon reaches rank one. It resets when another dragon takes the lead.

  • Keep room on both sides before you take first place.
  • Save an escape ability for the final crown timer.
  • Leave a crowded event when the crown matters more than pearls.
06 · FRIENDS

Share a room link.

Select “Create friend room” on the game screen. Copy the generated link and send it to your group. Computer opponents fill every open arena slot.

Room links use generated words. Players do not type names or room codes for the shared screen.

Field guide complete

Now read the rivals in motion.